Uma Musume Affinity Calculator — Bond Level Planner
Find how much bond a support card needs to hit the 40/60/80/100 friendship thresholds and roughly how many training sessions that takes.
| Threshold | Unlocks | Bond Needed | Est. Sessions |
|---|---|---|---|
| 40 | Training frequency + skill hints | 20 | 3 |
| 60 | Bonus stat-gain events | 40 | 6 |
| 80 | Rainbow / Friendship Training | 60 | 9 |
| 100 | Max bond | 80 | 12 |
- 40: This support shows up in training more often, and skill-hint pop-ups (clicking their icon) become more likely.
- 60: Bonus stat-gain story/event pop-ups become available on top of normal training gains.
- 80 (gauge turns orange): Rainbow / Friendship Training unlocks — training at this support's matching facility now grants a significant stat-gain multiplier. This is generally the biggest single jump in training value.
- 100: Maximum bond — full training bonus and event availability for this card.
Sessions Needed ≈ Bond Remaining ÷ (7 × rarity multiplier). The +7 bond/session figure is a community-sourced average for training at a support's matching facility — actual gain per session varies, and random support events (+5 or +10 bond) or skill-hint clicks can speed things up further. The SSR/SR/R rarity multiplier (1.15 / 1.00 / 0.90) is a rough approximation for unique per-card effects, not an exact published rate — individual SSR cards with training-effectiveness or friendship bonuses may gain bond noticeably faster than this estimate. This models trainee↔support-card bond (friendship), a different mechanic from the trainee-character "Bond Level" system.
Reference Values
Last verified:| Category | Range | What It Means | Status |
|---|---|---|---|
| 0–39 Bond | Base training frequency | Support card appears in training at the normal baseline rate. Skill hints are possible but at the lowest chance tier. | Poor |
| 40 Bond | Training frequency + skill hints increase | Crossing 40 bond noticeably raises how often this support shows up in training sessions and increases the chance of a skill-hint pop-up when you click their icon. | Okay |
| 60 Bond | Bonus stat-gain events unlock | Additional story/event pop-ups become available that grant extra stat gains beyond the normal training numbers. | Good |
| 80 Bond ★ | Rainbow / Friendship Training unlocks | The bond gauge icon turns orange ("rainbow"). Training at this support's matching facility now grants a significant stat-gain multiplier plus bonus friendship-training effects — generally the single biggest stat-efficiency jump in the whole bond curve. | ★ Best |
| 100 Bond ★ | Maximum bond | Full training bonus and event availability for this support card. Further training sessions no longer increase bond but keep granting the max-bond training bonus while it stays above 80. | ★ Best |
| Facility training (matching support) | ≈ +7 bond / session (avg.) | Training together with a support at its matching facility (e.g., a Speed-type support at Speed training) grants roughly 7 bond points on average per session — the most common way bond accumulates. | Good |
| Random support event | +5 or +10 bond (typical) | Story/event pop-ups that appear randomly during a turn grant a flat bond amount, commonly 5 or 10 depending on the event. | Good |
| Skill-hint icon click | Small bond gain | Clicking a support's special hint icon (when available, more likely once past 40 bond) often grants a small amount of bond in addition to the skill hint itself. | Okay |
| Rarity gain-rate note | SSR often faster than SR/R (approximate) | Bond gain is not uniform across rarities. Many SSR cards carry unique effects — event-effect-up, boosted starting friendship, or training-effectiveness multipliers — not present on SR or R versions of similar cards, so an SSR can reach the same threshold in fewer sessions. This calculator applies a rough, clearly-labeled adjustment for this rather than treating all rarities identically. | Okay |
Source: Bond/friendship mechanic thresholds and average per-session gain figures aggregated from gametora.com (Uma Musume support card database and beginner's guide) and game8.co ("How to Increase Bond Levels" guide). These are community-documented mechanic thresholds, not an official per-card numeric formula — Cygames has not published an exact bond-gain crosswalk table, and individual support cards (especially SSR) can have unique bond-related effects that shift the real numbers.
Worked Examples
Fresh Support Card, Just Started
- Current Bond
- 15
- Rarity
- R
40 − 15 = 25 bond needed. At an average of 7 bond per matching-facility training session, 25 ÷ 7 ≈ 3.6, rounded up to 4 sessions.
Approaching the Rainbow Threshold
- Current Bond
- 62
- Rarity
- SR
80 − 62 = 18 bond needed. 18 ÷ 7 ≈ 2.6, rounded up to 3 sessions. This is the most valuable threshold to reach since it unlocks Rainbow/Friendship Training.
SSR Card Near Max Bond
- Current Bond
- 88
- Rarity
- SSR
100 − 88 = 12 bond needed. Applying the SSR approximate +15% gain-rate adjustment (many SSR cards carry friendship or event-effect bonuses), effective gain ≈8/session, so 12 ÷ 8 ≈ 1.5, rounded up to 2 sessions.
Already Past 80, Topping Off to Max
- Current Bond
- 82
- Rarity
- SR
This card has already unlocked Rainbow/Friendship Training at 80. The remaining 18 bond to reach 100 is optional polish — training bonuses are already active.
Starting From Zero on a New R Card
- Current Bond
- 0
- Rarity
- R
40 − 0 = 40 bond needed. R cards get no rate bonus in this model (rate multiplier 1.0), so 40 ÷ 7 ≈ 5.7, rounded up to 6 sessions.
How to Use This Calculator
- 1
Enter your support card's current bond gauge value
The number shown on the card's bond/friendship gauge in-game, from 0 to 100.
- 2
Select the support card's rarity
SSR, SR, or R — used only to apply a rough faster/slower gain-rate approximation, not an exact per-card formula.
- 3
Read the next threshold and bond needed
The calculator shows how much bond is left to the next unlock (40, 60, 80, or 100) and an estimated number of training sessions to get there.
- 4
Check the full threshold table and mechanic explainer
See bond-needed and session estimates for every remaining threshold, plus what each one unlocks, in the reference table below the result.
What Each Value Means
- Bond Gauge (bond points)
- The 0–100 friendship meter between your trainee and an individual support card, raised mainly by training at that support's matching facility, random support events, and skill-hint clicks.
- Bond Threshold (gauge value)
- A specific gauge value (40, 60, 80, or 100) at which a new game mechanic unlocks for that support card, such as increased training frequency or Rainbow/Friendship Training.
- Estimated Training Sessions (sessions)
- A rough count of how many training sessions, at the average bond-per-session rate for the selected rarity, it would take to close the remaining gap to a given threshold.