Uma Musume Stamina Calculator — Race Distance Requirements

Check if your Uma Musume's stamina stat meets the recommended minimum for Sprint, Mile, Medium, or Long races, adjusted for running style and recovery skills.

Below Recommended Stamina
-100 vs. requirement
Adjusted requirement: 800 stamina

Baseline stamina requirements are community-sourced reference values (umareference.com, Deltia's Gaming), assuming roughly 1200 Speed, 1200 Power, 600 Wit, and no downhill track sections. Front Runner and Pace Chaser styles need about 5% more stamina since they convert stamina to energy less efficiently. Recovery skills can meaningfully lower the practical minimum (modeled here as roughly 25% lower). These are guidelines, not an exact in-game formula — actual requirements shift with specific track layout, skills, and race conditions.

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Reference Values

Last verified:
Category Range What It Means Status
Sprint (up to ~1,400m) ≈500 Stamina recommended Shortest race category — lowest stamina demand, assumes roughly 300 Guts and no downhill sections. ★ Best
Mile (~1,401–1,800m) ≈800 Stamina recommended Assumes roughly 300 Guts. Requirement rises noticeably from Sprint distance. Good
Medium (~1,801–2,400m) ≈900 Stamina recommended Assumes roughly 400 Guts. Most Classic/career-mode races fall in this range. Okay
Long (2,401m+) ≈1,200 Stamina recommended (B-rank/600 often workable with recovery skills) Assumes roughly 400 Guts. Recovery skills (like Swinging Maestro) can meaningfully lower the practical minimum below the baseline figure. Poor

Source: Community-sourced reference data (umareference.com, Deltia's Gaming) — baseline assumes ~1200 Speed, 1200 Power, 600 Wit, no downhill track sections, no recovery skills beyond heals. Actual requirements shift with skills, track layout, and running style — treat as a practical guideline, not an exact in-game formula.

Worked Examples

600 Stamina, Sprint Race (1,400m)

Current Stamina
600
Distance Category
Sprint (~500 recommended)
Meets requirement — 100 above the ~500 baseline

600 stamina comfortably clears the ~500 baseline recommendation for Sprint distances, leaving margin for a non-ideal running style or track condition.

700 Stamina, Mile Race (1,800m)

Current Stamina
700
Distance Category
Mile (~800 recommended)
Below requirement — 100 short of the ~800 baseline

700 falls short of the ~800 baseline for Mile distances — recovery skills or a more stamina-efficient running style can help close this gap, but it's a risk factor without them.

1,000 Stamina, Long Race (2,401m+)

Current Stamina
1000
Distance Category
Long (~1200 recommended)
Below baseline but often workable with recovery skills

1,000 is below the ~1,200 full baseline but above the ~600 'safe minimum with recovery skills' figure often cited for career mode Long races — recovery skills like Swinging Maestro can make this stamina level viable.

How to Use This Calculator

  1. 1

    Enter your Uma Musume's current Stamina stat

    The stat value shown on your character's status screen.

  2. 2

    Select the race distance category

    Sprint, Mile, Medium, or Long — matching the specific race you're planning for.

  3. 3

    Select running style

    Front Runner and Pace Chaser need roughly 5% more stamina than Late Surger or End Closer, due to less efficient stamina-to-energy conversion.

  4. 4

    Check the recovery skills box if applicable

    Lowers the practical stamina requirement to reflect mid-race stamina restoration.

What Each Value Means

Baseline Stamina Requirement (stamina stat points)
The community-sourced recommended minimum Stamina stat for a given race distance category, assuming average Speed/Power/Wit stats and no downhill track sections.
Style-Adjusted Requirement (stamina stat points)
The baseline requirement increased by roughly 5% for Front Runner and Pace Chaser running styles, reflecting their less efficient stamina-to-energy conversion compared to Late Surger and End Closer.

Frequently Asked Questions

How much stamina do I need for each race distance in Uma Musume?
Community-sourced baseline guidelines (assuming roughly 1200 Speed, 1200 Power, 600 Wit, and no downhill track sections): Sprint (~1,400m) needs about 500 stamina, Mile (~1,401-1,800m) needs about 800, Medium (~1,801-2,400m) needs about 900, and Long (2,401m+) needs about 1,200. These aren't official developer-published numbers — they're derived from community testing and simulation, so treat them as practical guidelines rather than an exact formula.
Why do Front Runners and Pace Chasers need more stamina than other running styles?
Front Runner and Pace Chaser styles convert stamina into usable energy less efficiently than Late Surger or End Closer styles, since they spend more of the race running at higher effort near the front of the pack. Community guides commonly add about 5% to the baseline stamina requirement for these two styles to account for this difference.
Do recovery skills actually reduce how much stamina I need?
Yes — skills that restore stamina during a race (such as Swinging Maestro) can meaningfully lower the practical stamina stat needed to finish strong, since they offset stamina drain mid-race rather than requiring the full amount banked at the start. Community guidance often cites a lower 'safe minimum with recovery skills' figure (sometimes as low as roughly half the full baseline) for Long-distance races specifically, where the gap between required and recovered stamina matters most.
Is there an exact formula for stamina consumption in Uma Musume?
The game's precise internal stamina/energy consumption formula isn't officially published by the developers in simple form — it depends on speed, distance, track conditions, phase of the race, and skill interactions in ways that are complex enough that advanced tools (like community race simulators) model it computationally rather than with a single equation. The baseline figures in this calculator come from aggregated community testing and reference guides, not a derived official formula.
What happens if my stamina is below the recommended minimum?
Your Uma Musume risks running out of energy before the finish line, causing a significant speed drop in the final stretch — commonly described as 'hitting the wall.' Being slightly under the baseline isn't automatically disastrous, especially with a favorable running style, recovery skills, or a track layout with downhill sections (which reduce stamina drain), but it increases the risk of a poor late-race result.