Vorici Calculator — Path of Exile Chromatic Orbs
Calculate expected chromatic orbs for PoE socket colors. Compare random rolling vs Vorici bench with mean, 90th, and 99th percentile costs.
84.6%
P(Red) per socket
7.7%
P(Green) per socket
7.7%
P(Blue) per socket
Number of Sockets
Desired Socket Colors (click to cycle R → G → B)
2R 1G 1B · 4 sockets
10
Expected orbs
17
90th percentile
30
99th percentile
4 fixed + ~6 rolling remaining
10
Expected orbs
17
90th percentile
30
99th percentile
4 fixed + ~6 rolling remaining
20
Expected orbs
45
90th percentile
89
99th percentile
5.084% chance per roll
37
Expected orbs
80
90th percentile
155
99th percentile
4 fixed + ~33 rolling remaining
109
Expected orbs
219
90th percentile
412
99th percentile
25 fixed + ~84 rolling remaining
How to Use This Calculator
- 1
Enter item attribute requirements
Enter the Strength, Dexterity, and Intelligence requirements from the item tooltip. Higher Strength requirement = higher chance of Red sockets per roll. If an item has no requirements (e.g. jewellery), leave all at 0 for equal 33% probability per color.
- 2
Select socket count and desired colors
Click the socket count (1-6) matching your item. Then click each socket slot to cycle through Red, Green, and Blue until the configuration matches what you want. The probability per color updates live based on your requirements.
- 3
Compare methods and pick the cheapest
Results show random chromatic rolling vs. every valid Vorici bench option, sorted cheapest first with a green 'Cheapest' badge. Each method shows expected orbs, 90th percentile (budget for bad luck), and 99th percentile (worst realistic case).
What Each Value Means
- Expected Orbs (Chromatic Orbs)
- The average number of Chromatic Orbs needed across many attempts. Calculated as 1 / P(success), where P(success) is the multinomial probability of rolling the exact desired color configuration in one attempt. This is the mean of a geometric distribution — actual results vary widely around this number.
- 90th Percentile (Chromatic Orbs)
- The orb cost at which 90% of players will have succeeded. 10% of players will spend more than this amount. Use this figure to set a realistic currency budget for the craft. Formula: ceil(log(0.10) / log(1 - P(success))).
- 99th Percentile (Chromatic Orbs)
- The orb cost at which 99% of players will have succeeded. Only 1 in 100 players will need more than this amount. Use this for high-value items where running out of currency mid-craft would be painful.